Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides"
Berntsen aim to show you how to make money on the [wow
gold] www.bookwowgold.com auction house. Disclaimer: Their expertise only extends to
making in-game currency, because if they knew how to make millions in real-world money, they
wouldn't be spending their time writing about WoW gold. Feed Fox's ego by emailing him or
tweeting him at @foxvanallen.
There are hundreds of different strategies for making money once you've hit level 85, right?
Max-level professions tend to be strong money-makers in the right hands, because they allow
you to sell the latest and greatest items.
It's a bit of a different story while leveling, however. There are gathering professions, of
course, and some can provide fledgling characters with a solid chunk of cash. There are
crafting professions too, but often times low-level gear and items sell for less than the
materials it takes to make them.
Making money while leveling isn't typically at the forefront of your mind when you're making
your fifth alt on your home server -- after all, you can make more money running dailies at
85 than you can farming Wool Cloth. But if you're just starting out in World of Warcraft or
are starting fresh on a new server without any of your main character's bank ... well,
finding a way to make money while leveling is exceptionally important, especially so you can
buy the much-needed conveniences that rich players take for granted, such as Flight Master's
License and Expert Riding.
Obviously, you can earn money from questing and off enemies. That's a pretty slow way to
build your empire, though, so if you want to start building up money quickly, you'll need to
do so through professions.
Now, you can make money from just about any profession if you're smart about it. For those
just starting out, though, the easiest and quickest money can be earned through gathering
professions, hands down. While they won't make you millionaire rich, they're more than
sufficient for lining your pockets with enough to cover all the leveling essentials.
Making money through herbalism
What are the basics? Herbalists are the folks going around Azeroth picking herbs. It's a
pretty easy profession to get started with -- you level your herbalism skill by picking
herbs up from the ground. The better the herb, the higher the herbalism skill you need to
pick it. In general, though, your herbalism skill will level much faster than you will.
Who buys herbs? Quite simply, there are two groups of people interested in buying herbs:
alchemists and those who practice inscription. The high-level Cataclysm herbs are obviously
in the highest demand, but leveling alchemists and scribes are in need of large quantities
of low-level herbs. Even max-level scribes have a need for some lower-level herbs to make
glyphs ... if the price is right.
How much money can you make? For the beginner, the money is okay, but you need a little bit
of patience. The cheapest of herbs don't sell for any real amounts of money -- on my server,
Peacebloom sells for 20 silver each on a good day, 5 silver on most. Once you start leveling
and picking some more advanced old-world herbs like Khadgar's Whisker and Fadeleaf, you'll
start seeing 50 silver to 1 gold each. Some of the more unusual finds hold their values
better than others, but it's rare that you'll see significantly more than 4 gold apiece for
anything, Cataclysm-level herbs included.
So long as you're not trying to harvest a player character, you'll often get two or three
herbs from one node, which typically works out to two to three gold per node from level 20
on through to level 80 or so. By the time you're leveling through Cataclysm content, the
possibility of finding Volatile Life enters the mix, meaning a good node could spike in
value up to about 25g. Thankfully, in my experience, competition for nodes while leveling is
extremely low. It's stupid-easy money, even if it only flows in at a trickle.
If you are going to sell these, list these on the auction house in multiples of five. That's
the minimum quantity scribes need to mill the herbs into inks. Even at more unusual
quantities, though, you should have no problem selling your herbs -- at the right price,
there's always demand.
Making money through mining
What are the basics? Mining is just like herbalism, but with ore instead of herbs. Miners
actually can sell the ore they mine in two different ways: either as the raw ore or as bars
of metal that they smelt. There are different buyers for each.
Who buys ore and bars? Well, the ore goes to jewelcrafters, who will buy them in multiples
of five to prospect (consume) them in search for gems. The smelted bars are bought by both
blacksmiths and engineers, who need the metal to make their wares.
How much money can you make? Like with the herbalism market, the ore that you find early in
the leveling process sells for the least amount of money -- Copper Ore is maybe worth 25 to
50 silver apiece on an established server. As you level, the ore you find gets more
valuable; Mithril Ore, which you often start seeing around level 40, often goes for 1 or 2
gold apiece; Outland and Cataclysm ore often goes for double that. Typically, the smelted
bars sell for more than the raw ore, but you may want to list some of each to play to each
potential customer.
Ore tends to be found in mountainous areas, which to be quite honest means it's typically
located in more awkward spots than the herbs which pop up everywhere. Competition for these
lower-level nodes is typically low, but if they're twice as hard to get at, then you're
really looking at the same kind of money from mining as from herbalism for the same amount
of effort.
Making money through skinning
What are the basics? Skinners make their money by removing the pelts and scales of their
animal-type kills. Skinners can also skin other peoples' kills, so long as the corpses have
been looted. There's not much else to it.
Who buys leather? Leatherworkers. Period.
How much money can you make? Well, this varies based on server, but there's no secret in the
fact that leatherworking is an awful profession. Leveling it requires tons of leather --
simply mind-blowing quantities. That keeps low-level leatherworkers in business, though it
means that demand (and often pricing) is highly erratic. The lowest-level of leathers, Light
Leather, can swing wildly between 10 silver and 1 gold apiece on a mature market; prices go
up from there, with Rugged Leather (~level 50) selling between 2.5 and 5 gold apiece.
Truth is, skinning is one of my favorite ways to make money while leveling. Granted, you
need to plan your leveling such that your travels take you through areas with lots of
skinnable animals. But when you're in the Western Plaguelands or Un'Goro Crater, you're
literally surrounded by "skinning nodes" that respawn faster than you can harvest them all.
The process of gathering leather is so seemlessly integrated into the leveling process that
it really does prove to be a terrific profession on the way to 85. Just be sure to have room
in your bags to fit all that leather.
One man's trash is another's ...
There's money to be made in supplying people who are leveling professions. So far, we've
discussed the money to be made in supplying leatherworkers, blacksmiths, scribes,
jewelcrafters, and alchemists. Tailors and enchanters need materials, too, though their mats
aren't farmed from nodes; they're found as drops from mobs. Cloth is surprisingly valuable,
especially the Netherweave and Frostweave Cloth that can be turned into bags. Resist the
temptation to sink it all into leveling first aid!
Cloth is especially valuable when you consider it also feeds the first aid profession --
something everyone can take and something everyone seems compelled to level. Linen Cloth
seems to be universally worthless, and Silk Cloth doesn't seem to be worth much either, but
Netherweave and Frostweave Cloth have real value (mainly because these are turned into
bags). Regardless, if you're not feeding a tailoring profession, you should take all your
cloth stacks to the auction house.
If you must take a crafting profession ...
Not a lot of low-level craftables sell, but that's not to say that no low-level craftables
sell. Here are a few tips:
Many people speed level their crafting profession -- that is, they make the items with the
least amount of mats required, and they make a lot of them. The blue-quality items that take
more materials to make are often skipped over by people leveling, which is a shame; you can
actually make money while leveling a profession by selling the right blues.
Any green- or blue-quality piece of equipment has inherent value to enchanters -- after all,
that's where they get their mats. As such, each piece of craftable gear has a floor value of
its enchanting mats.
A lot of crafting professions have patterns and recipes that have inherent fun value, even
for people who are at level 85. For example, an alchemist can learn Recipe: Elixir of Giant
Growth at 90 skill points, and it provides skill-ups through 160. You can sell Elixirs of
Giant Growth all day at a phenomenal profit -- there's no reason to level alchemy any other
way. Tailors can find similar boons in roleplaying items like the Lavender Mageweave Shirt,
a terrific way to level from 230 skill up to 240 or so. Keep an eye out for unusual patterns
like these while questing in a new town -- if a craftable isn't learned from a trainer, it's
probably more valuable to make.
If you're making multiples of an item while leveling [
href="http://www.bookwowgold.com">wow gold] www.bookwowgold.com your trade skill, for
some reason, a lot of people like to unload their entire inventory at a bargain basement
price all at once. If you're doing that, you're going to lose more in unsold auction fees
than you'll make selling.
If you need even more ideas ...
Obviously, the ways to earn money at lower levels doesn't stop there. Many people find that
they can make good money through fishing (especially those used in crafting professions,
like the Firefin Snapper and Oily Blackmouth). A low-level friend of mine actually traveled
to the shores of The Krazzworks in the Twilight Highlands just to fish. It took a lot of
corpse jumping, and his low level meant he fished up a lot more junk than a level 85, but he
did wind up getting a solid haul of very valuable Deepsea Sagefish and Volatile Waters. Not
a lot of work netted him a cool grand -- way more than he'd have gotten farming up
Peacebloom.
You can also make some solid money by buying limited-quantity items from vendors -- think
patterns, schematics, and recipes -- and reselling them on the auction house. The vendors in
a number of old world towns sell these, and profit margins are enormous, so be sure to check
every vendor whenever you're in a town.
All considered, there's near infinite ways to make money while leveling -- the only limits
are your own creativity. What are some of the way you've made money while leveling from 1 to
85?
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